![]() I also found the fog to be improperly used. I don't recall any clipping problems in Mario 64 so this is one area where Gex3d is inferior. ![]() Objects and terrain didn't seem fully connected and you could see seams between textures and clipping occurred quite often (when the viewpoint passes through a polygon and makes it see-through. I also found that the game had a slightly disjointed appearance to it. What this lower res boils down to is less overall detail and jaggier edges on objects. There are no options for changing resolution so even the almost expected 640x480 res is not available. The default, and seemingly only resolution is 512x384. Gex3d is quite vibrant in some levels, and it certainly doesn't shy away from using fully saturated blues and greens. Once you accomplish these tasks you gain access to Gilligex Island. You usually have specific tasks to complete like finding 5 purple mushrooms or 5 blood coolers. You control a lizard named Gex through somewhat open levels.
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